
#STEEL ASSAULT INITIAL RELEASE DATE TRIAL#
The latter can prove to be a little harder than it should be because you can’t stick to every surface, which brings about some trial and error that can be a tad annoying. Luckily, Taro can use his hook tool to latch onto walls and obstacles in order to get around and even find temporary safe spots especially in those encounters. These fights come about after relatively short multi-screen stages and are tough, but ultimately fair, and even once you figure out their attack pattern, can still be somewhat difficult to take down. There are two modes of play, arcade being a straight up old school console game with no checkpoints that you have to beat level by level in one run, while the main campaign has a much friendlier but still very challenging journey through a series of war-torn environments with sub and big bosses thrown in to keep things interesting. Sub-bosses and main bosses are fair but tough to beat. This time, you play the role of Taro Takahashi, a cyber ninja type hero armed with an electric whip weapon and a, uhm, hook thing that he uses to get around. Steel Assault is an action platformer that takes cues from a number of 8 and 16-bit era games, like Gunstar Heroes, the many Castlevanias, Ninja Gaiden and Bionic Commando, injecting its own unique take on destroying endless numbers of enemies that stand in your way to saving the world from evil. Their very first outside developed published game, Zenovia Interactive‘s Steel Assault keeps that trend going, with solid gameplay and teeth-clenching level of challenge.

Every one of their titles brings about a new twist to some very retro-inspired adventures. Tribute Games have been on a roll with their own internally developed games like Wizorb, Mercenary Kings, Flinthook and last year’s excellent Panzer Paladin.
